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Simple UObject Solution Documentation
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Create a Replicated UObject
Create a new Blueprint Class
Search for OPObject
Select OPObject and create it
Name the object as you want. Example : O_MyObjectName
Now you can open the object. There's nothing special in there. You have an event Destroy that you can override if you want.
You can create replicated variables.
You can create RPC's
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Activate the plugin.
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Create a UObject Manager
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Last updated
1 year ago
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